About seven years ago I really began drawing seriously and tried to discover a style I wanted to identify myself with. Six of those years were spent in Photoshop, working digitally and trying different techniques. My remaining five years were spent learning important modeling practices in 3ds Max such as maintaining low polygon counts and utilizing good topology.
Throughout enrollment in my college for Game Art and Design, I've earned a GPA of 3.4, have received 9 Best of Quarter awards, worked under the school as the designated game design tutor (assisting in modeling, texturing, rigging, skinning, and animation), and have taken part in a workshop that engaged potential students in the creative process. I've learned a lot in these past few years that I can't wait to put forth in my future endeavors.
I am a 3D artist and lover of all things spooky and cute!