During high school I began to take drawing seriously and tried to discover a style I wanted to identify myself with. I've learned the ins and outs of Photoshop since then (around 2011), working digitally and experimenting with different techniques. Shortly before graduation, I was learning important modeling practices in 3ds Max such as maintaining low polygon counts and utilizing good topology.
Throughout enrollment in my college for Game Art and Design, I've earned a GPA of 3.4, have received 9 Best of Quarter awards, worked under the school as the designated game design tutor (assisting in modeling, texturing, rigging, skinning, and animation), and have taken part in a workshop that engaged potential students in the creative process. I've learned a lot in these past years that I can't wait to put forth in my future endeavors.
I am a 3D artist and lover of all things spooky and cute!