My third Monster Hunter: World character port from Fire Emblem: Warriors. I used this model to research physics collision files and learned about how the hair material uses object-space vertex color. Special thanks to those in the modding community:
+ AsteriskAmpersand for his Blender plugin, material editor, experience, and assistance for all my questions.
+ JodoZT for creating the nochunk tool and .tex-to-.dds converter.
+ Karbon for being the pioneer of mhw physics and collision files.
+ KuroKairaku for ripping the Lucina model.
DISCLAIMER: I DID NOT CREATE THIS CHARACTER MODEL, THIS POST IS TO SIMPLY SHARE MY EFFORTS AND KNOWLEDGE DURING THE PORTING PROCESS.
Check the mod out here: