MHW Mod - Camilla

Brandon smith cam select

Camilla in the character select screen.

Brandon smith cam dye

Showing off dye capability for further customization.

Brandon smith cam slinger

Re-purposed the Drachen slinger textures and materials to match her outfit. It fits pretty well!

Brandon smith cam ss 3
Brandon smith cam ss 2
Brandon smith camilla closeup2
Brandon smith cam skirt 400px

jigglebone physics on the cloth interacting with leg colliders. Doing so was all done via hex editing.

Brandon smith camilla weapons

Her axe on a few weapons. The form and size was adjusted on each to fit gameplay better.

Brandon smith cam lod lines

The outline is not a shader, so in order to get outline thickness based on camera distance, I put them on LODs!

Brandon smith cam hairfacet compare

I learned later that hair/fur materials use object-space vertex colors to properly light and shade the hair. The difference is pretty fascinating!

Brandon smith object space hair

Example of the baked object-space vertex colors.

Brandon smith cam facenormals

Adjusting the default normals by projecting a simpler, smoother form onto it. A small detail that made a pretty big difference.

Showcase of the original release by the wonderful MH streamer and speedrunner, CantaPerMe

My first Monster Hunter: World mod, from Fire Emblem: Warriors. It was met with warm praise and engagement for being the first mod with facial animation. Special thanks to those in the modding community:
___________
+ AsteriskAmpersand for his Blender plugin, material editor, experience, and assistance for all my questions.
+ JodoZT for creating the nochunk tool and .tex-to-.dds converter.
+ Karbon for being the pioneer of mhw physics and collision files.
+ KuroKairaku for ripping the Camilla model.
___________
DISCLAIMER: I DID NOT CREATE THIS CHARACTER MODEL, THIS POST IS TO SIMPLY SHARE MY EFFORTS AND KNOWLEDGE DURING THE PORTING PROCESS.
___________
Check the mod out here: https://www.nexusmods.com/monsterhunterworld/mods/1420