MHW Mod - Camilla

Camilla in the character select screen.

Camilla in the character select screen.

Showing off dye capability for further customization.

Showing off dye capability for further customization.

Re-purposed the Drachen slinger textures and materials to match her outfit. It fits pretty well!

Re-purposed the Drachen slinger textures and materials to match her outfit. It fits pretty well!

jigglebone physics on the cloth interacting with leg colliders. Doing so was all done via hex editing.

jigglebone physics on the cloth interacting with leg colliders. Doing so was all done via hex editing.

Her axe on a few weapons. The form and size was adjusted on each to fit gameplay better.

Her axe on a few weapons. The form and size was adjusted on each to fit gameplay better.

The outline is not a shader, so in order to get outline thickness based on camera distance, I put them on LODs!

The outline is not a shader, so in order to get outline thickness based on camera distance, I put them on LODs!

I learned later that hair/fur materials use object-space vertex colors to properly light and shade the hair. The difference is pretty fascinating!

I learned later that hair/fur materials use object-space vertex colors to properly light and shade the hair. The difference is pretty fascinating!

Example of the baked object-space vertex colors.

Example of the baked object-space vertex colors.

Adjusting the default normals by projecting a simpler, smoother form onto it. A small detail that made a pretty big difference.

Adjusting the default normals by projecting a simpler, smoother form onto it. A small detail that made a pretty big difference.

Showcase of the original release by the wonderful MH streamer and speedrunner, CantaPerMe

My first Monster Hunter: World mod, from Fire Emblem: Warriors. It was met with warm praise and engagement for being the first mod with facial animation. Special thanks to those in the modding community:
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+ AsteriskAmpersand for his Blender plugin, material editor, experience, and assistance for all my questions.
+ JodoZT for creating the nochunk tool and .tex-to-.dds converter.
+ Karbon for being the pioneer of mhw physics and collision files.
+ KuroKairaku for ripping the Camilla model.
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DISCLAIMER: I DID NOT CREATE THIS CHARACTER MODEL, THIS POST IS TO SIMPLY SHARE MY EFFORTS AND KNOWLEDGE DURING THE PORTING PROCESS.
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Check the mod out here: https://www.nexusmods.com/monsterhunterworld/mods/1420