Some character and animal rigs I made for an unannounced project. First time learning and using Blender as well. What a hoot of a program.
Trash golem! Because of his bendy arms and unique appendages, he got his own rig.
Concept by: Pete Lazarski
Model/Texture by: Me
A general-purpose biped rig. No actual characters had been skinned onto it at the time so I put some basic shapes in there.
A general-purpose quadruped rig skinned to a scraggly dog.
Concept by: Bryan Williams
Model by: Dillon Guscott
For efficiency, I used the same quadruped rig from the dog on an alligator.
Model by: Pete Lazarski
Showcase of the three main rigs. I left the alligator out because it uses the same rig as the dog.