This was an internship project completed over a couple months in 2017. The game was played in a browser where people could use their cellphones as controllers. Each player would take turns launching their cluster of cube animals at a platform to gain points.
I was in charge of creating environment art and particles. A lot of my inspiration stemmed from games like Rocket League and Mario Kart. The setting we went for was basically a vaporwave beach. Though this was done nearly a year ago, one thing I find funny is my source of inspiration, Rocket League, actually created a map with a similar setting and style for this year's summer event! :D
Some external credit goes to my teammates:
- Matt Porter (For creating animals and leading us, a great boss)
- Kyle Labonte (For working on UI, gameplay elements, and the ads on banners/billboards)
- Justin Frey (For programming and technical art)