MHW Mod - Io

Io in the character select screen.

Io in the character select screen.

Showing off dye capability for further customization.

Showing off dye capability for further customization.

Close-up of the custom slinger I made from scratch. I used the finger jewelry on her right hand as reference.

Close-up of the custom slinger I made from scratch. I used the finger jewelry on her right hand as reference.

A sample of 9 out of 17 unique mantle models. I gave each mantle their own gas canister texture and glow for variety.

A sample of 9 out of 17 unique mantle models. I gave each mantle their own gas canister texture and glow for variety.

Samples of Io's halberd on the Longsword and Insect Glaive. The insect glaive glow changes color depending on what kinsect you have equipped.

Samples of Io's halberd on the Longsword and Insect Glaive. The insect glaive glow changes color depending on what kinsect you have equipped.

Mantles deteriorate over time during use. I show this deterioration using 4 stages of light breathing. As the mantle gets weaker, it flashes faster.

Mantles deteriorate over time during use. I show this deterioration using 4 stages of light breathing. As the mantle gets weaker, it flashes faster.

More facial expressions!

More facial expressions!

Version B has messier, layered hair that I gave 16 different bone chains for movement.

Version B has messier, layered hair that I gave 16 different bone chains for movement.

Blood veil physics!

Blood veil physics!

Showcase by the wonderful MH streamer and speedrunner, CantaPerMe

My fourth Monster Hunter: World character port, from Code Vein. This was my most ambitious project: I made a new slinger model, two versions of her, mantle replacements with working deterioration, weapon replacements, physics, and the first mhw mod with a complete face rig. She had to be almost completely re-weighted... Special thanks to those in the modding community:
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+ AsteriskAmpersand for his Blender plugins, material editor, experience, and assistance for all my questions.
+ Crimson for the mantle breathing particle effects.
+ JodoZT for creating the nochunk tool and .tex-to-.dds converter.
+ Karbon for being the pioneer of mhw physics and collision files.
+ Gatomiau for ripping the Io models for me.
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DISCLAIMER: I DID NOT CREATE THIS CHARACTER MODEL, THIS POST IS TO SIMPLY SHARE MY EFFORTS AND KNOWLEDGE DURING THE PORTING PROCESS.
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Check the mod out here:
https://www.nexusmods.com/monsterhunterworld/mods/1799