Showing off dye capability for further customization.
Close-up of slinger. I used a panning waterfall material as a base for its texture and refraction. The pulsing outline and flame effects were made by my fellow modding friend, Crimson.
Magic grapple replacement to match the slinger.
Like Camilla (reused image here), I put outline meshes in different stages of LOD to mimic camera-distance based line thickness.
The original model is very slender, while Monster Hunter's characters are fairly stocky. I had to beef her up a bit to fit the rig better instead of touching the rig and messing up the IK.
Side view of re-sizing comparison.
.CTC hex editing research: Found a float value that adjusts damping. This gif shows it set to 0, making it super springy.
.CTC hex editing research: Found a float value that tells the jigglebone chains how quickly to react to movement (unaffected by wind).
.CTC hex editing research: Found wind and gravity values. By setting them to 0 along with pose snapping, we can get zero-gravity effects!
Showing off the effect of object-space vertex color on the model that the material uses to properly shade the hair.
An example of bad weight paint gradients for hair compared to good.
A diagram on how to get good, consistent results on weight painting gradients in Blender.
A diagram on how to get good, consistent results on weight painting gradients in Blender.
Showcase by the wonderful MH streamer and speedrunner, CantaPerMe
My second Monster Hunter: World mod, from Fire Emblem: Warriors. Comes complete with a unique magic slinger. I used this model to research the .ctc physics file and to practice weight painting. I found wind parameters, damping, gravity, and pose retention values. Special thanks to those in the modding community:
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+ AsteriskAmpersand for his Blender plugin, material editor, experience, and assistance for all my questions.
+ Crimson for the slinger particle effects.
+ JodoZT for creating the nochunk tool and .tex-to-.dds converter.
+ Karbon for being the pioneer of mhw physics and collision files.
+ KuroKairaku for ripping the Tharja model.
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DISCLAIMER: I DID NOT CREATE THIS CHARACTER MODEL, THIS POST IS TO SIMPLY SHARE MY EFFORTS AND KNOWLEDGE DURING THE PORTING PROCESS.
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Check the mod out here:
https://www.nexusmods.com/monsterhunterworld/mods/1517